Augmented Reality Serious Games Cognitive Distortion

ARCoD

Overview

ARCoD is a smartphone-based Augmented Reality (AR) gaming platform designed to identify cognitive distortions. The game leverages AR technology to create an interactive environment where players' in-game decision-making patterns are analyzed to investigate correlations with cognitive distortions.

Key Highlights

  • Designed and developed a smartphone-based AR game
  • Desgined the gameplay to include scenarios that trigger specific cognitive distortions, allowing for the identification of players' cognitive patterns based on their in-game choices
  • Conducted experiments on over 100 participants and performed the required statistical analysis

Related Publications

2022

ARCoD: A Serious Gaming Approach to Measure Cognitive Distortions

Tasnim, Rifat Ara, and Farjana Z. Eishita

2022 IEEE 10th International Conference on Serious Games and Applications for Health (SeGAH). IEEE

Abstract

Cognitive Distortion, defined as erroneous and inaccurate thoughts can cause fatal mental impairment. Identifying the presence of cognitive distortions is the fundamental initiative to treat mental health disorders such as anxiety and depression. As a consequence of COVID-19 and the other changes in social aspects, there is an escalation in the number of patients with mental illness. Although there are abundant effective psychotherapy strategies available, a substantial number of people avoid them due to misconceptions and stigma. Serious games can be a feasible solution to purvey mental healthcare to a significant percentage of people. The availability of smartphones unveils the opportunity to provide therapeutic facilities via digital gaming. Technology like Augmented Reality with its interactive features, has unlocked numerous opportunities in the mental health domain. In this paper, we have remodeled our previously proposed game, ARCoD, accessible on smartphones to measure Cognitive Distortions. We hypothesized that, through this game, it is possible to assess the level of 5 different Cognitive Distortions (Arbitrary Inference, Catastrophizing, Black and White Thinking, Emotional Reasoning, and Labeling) in an individual playing the game. The experimental outcome demonstrates that the level of Cognitive Distortions assessed from the game is exceedingly similar to the measurement accumulated from an established scale-Cognitive Distortion Scale (CDS).

2021

ARCoD: An augmented reality serious game to identify cognitive distortion

Tasnim, Rifat Ara, and Farjana Eishita

26th International Conference on Intelligent User Interfaces-Companion. 2021

Abstract

The widespread presence of mental disorders is increasing at an alarming rate around the globe. According to World Health Organization (WHO), mental health circumstances have worsened all over the world due to the COVID-19 pandemic. In spite of the existence of effective psychotherapy strategies, a significant percentage of individuals do not get access to mental healthcare facilities. Under these circumstances, technologies such as Augmented Reality (AR) and its availability in handheld devices can unveil an expansive opportunity to utilize these features in fields of mental health treatment via digital gaming. In this paper, we have proposed a serious game embedding smart Augmented Reality (AR) technology to identify the Cognitive Distortions of the individual playing the game. Later, a comprehensive analysis of clinical impact of the AR gaming on mental health treatment will be conducted followed by evaluation of Player Experience (PX).

2021

Analyzing Differential Impact of CDS and ARCoD to Identify Cognitive Distortion

Tasnim, Rifat Ara, and Eishita, Farjana Z.

The 16th International Conference on Persuasive Technologies, Workshop on Designing Persuasive Technology to Support Mental Health, 2021

Abstract

The widespread presence of mental disorders has received a thrust due to COVID-19 pandemic. In spite of the existence of effective psychotherapy strategies, a significant percentage of individuals do not get access to mental healthcare facilities. Under these circumstances, technologies such as Augmented Reality (AR) and its availability in handheld devices can unveil an expansive opportunity to utilize these features in fields of mental health treatment via digital gaming. In this paper, we have proposed a serious game embedding smart Augmented Reality (AR) technology that aims to identify the Cognitive Distortions of the individual playing the game. Later, an initial analysis of the differential impact of identifying cognitive distortion using two different approaches - Cognitive Distortion Scale (CDS) and ARCoD is presented.

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